Bimmin 2 can be played >here<
Bimmin 2 is the result of an engine upgrade and the practical use of the supporting editing tool I made Raisin. I’d more ore less overhauled every system in the engine for more optimization, modularity and performance. The result is an engine that runs smooth on mobile and tablet devices.
We wanted to give the game some kind of progressive feel which resulted in the day night and cave levels. The character switch was inspired by Marvel vs Capcom and we wanted to bring back the twitch gameplay element we loved in Bimmin but also add new abilities to change it up.
When playing the game you might be underwhelmed but the real beauty of the game was the ability to add levels in easily and allow for a progressive difficulty increase the better the player preforms. All level loading is done asynchronously which allows the player to play for an unlimited duration without ever having to wait for loading.
My next project I’m going to be making a game engine based on the Entity system frameworks you are starting to hear more about. I’m pretty excited about what I already have done.










